Devlog 5 - New Items, Models, and Ingame Screenshots
Hey everyone! We have a bit of stuff to discuss in this update.
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The first thing we'll show is a couple of the new item icons we've made for the inventory system. These icons will be what you see in any menus managing items. There aren't all the items we've made art for so far, but they're the only ones we believe to be relevant to the players right now.
Bat Fang Earring - +1~3 Str - Drops from: {REDACTED}
Bat Wing Bracelet - +1~3 End - Drops from: {REDACTED}
Wooden Ring - +1~3 Dex - Drops from: {REDACTED}
Stone Necklace - +1~3 Vit - Drops from: {REDACTED}
Slime Earring - +1~3 Mana - Drops from: {REDACTED}
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Next up is the actual use of the items. We've programmed in the ability to equip the items, replace them, and remove them at will. The stats that they affect also adjust accordingly. Some items will increase your vitality, some will increase mana, and so on.
We've also done a couple quality of life stuff to make it easier to operate the game. Before you have to double right click an item to use it. Now you can just shift click the item and it will automatically be used. You can also right click an item ones and it will open a menu of options for the item. This is where you can give players items, discard it (delete it), and use it.
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We built a couple different moc builds for the first level of the game and an overworld. We wanted to test out the design of some of our models for every one to see.
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Finally here are some of the models we've produced as well.
Masters of Anghoul
Status | In development |
Author | Biotale Interactive |
Genre | Action, Adventure, Role Playing, Strategy |
Tags | Dungeon Crawler, Fantasy, looter, Low-poly, Multiplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Devlog 13 - Anghoul Overhaul, New Building, New Weapons17 days ago
- Devlog 12 - Shop, Blacksmith, Inventory Update!36 days ago
- Devlog 11 - Quality of life, new mob, refined systems51 days ago
- Devlog 10 - Class MastersAug 21, 2024
- Devlog 9 - Item GatheringAug 04, 2024
- Devlog 8 - AI Advancement and Map ProgressionJun 28, 2024
- Devlog 7 - Models and Level BuildingJun 14, 2024
- Devlog 6 - More Items For The PlayersMay 07, 2024
- Let's look at the classes in the game so farFeb 15, 2024
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