Devlog 5 - New Items, Models, and Ingame Screenshots


Hey everyone! We have a bit of stuff to discuss in this update.

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The first thing we'll show is a couple of the new item icons we've made for the inventory system. These icons will be what you see in any menus managing items. There aren't all the items we've made art for so far, but they're the only ones we believe to be relevant to the players right now.

battoothearringicon640.png

Bat Fang Earring - +1~3 Str - Drops from: {REDACTED}

batwingbraceleticon640.png

Bat Wing Bracelet - +1~3 End - Drops from: {REDACTED}

goblinwoodenringicon640.png

Wooden Ring - +1~3 Dex - Drops from: {REDACTED}

rockgolemnecklaceicon640.png

Stone Necklace - +1~3 Vit - Drops from: {REDACTED}

slimeearringicon640.png

Slime Earring - +1~3 Mana - Drops from: {REDACTED}

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Next up is the actual use of the items. We've programmed in the ability to equip the items, replace them, and remove them at will. The stats that they affect also adjust accordingly. Some items will increase your vitality, some will increase mana, and so on.

We've also done a couple quality of life stuff to make it easier to operate the game. Before you have to double right click an item to use it. Now you can just shift click the item and it will automatically be used. You can also right click an item ones and it will open a menu of options for the item. This is where you can give players items, discard it (delete it), and use it.

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We built a couple different moc builds for the first level of the game and an overworld. We wanted to test out the design of some of our models for every one to see.

mocsmallcave.png

moabackground2.png

forestcavemoc1.png

forestcavemoc3.png

forestcavemoc2.png

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Finally here are some of the models we've produced as well.

stonepillar1.webp

image.webp

lantern01.jpg

lightpost01.jpg

rock4.png

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