Let's look at the classes in the game so far
In the demo there will be 4 classes to choose from. Let's take a look at the four classes to pick from!
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-=HUNTER=-
The hunter class specializes in ranged combat with physical projectiles, like bows, crossbows, blow darts, and other weapons to come in the future.
The stats that are most important for the hunter class is Dexterity and Endurance.
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-=MONK=-
The monk class specializes in melee combat and support magic. They will have spells for minor healing, stat boosts, and misc. support, while fighting enemies with their fists or staffs.
The stats that are most important for the monk class is Endurance/Dexterity (depending) and Faith.
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-=SWORDSMAN=-
The swordsman class specializes in melee combat and light-tanking. They will be able to wield a variety of bladed weapons, along with a shield.
The stats that are most important for the swordsman class is Strength, Endurance, and/or Vitality.
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-=WIZARD=-
The wizard class specializes in range magical combat. They will be able to put up defensive spells, heal, status condition spells, buff/debuff spells, and attack spells. What position you play in the part is 100% up to you.
The stats that are most important for the wizard class is Channels and Mana.
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We hope this gives some insight into what each class does! Once we have the races more prepared we will reveal them and see what character builds you guys are most excited for! There will be more classes to come as we roll out updates, but as for now we have these 4 classes.
Masters of Anghoul
Status | In development |
Author | Biotale Interactive |
Genre | Action, Adventure, Role Playing, Strategy |
Tags | Dungeon Crawler, Fantasy, looter, Low-poly, Multiplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Devlog 13 - Anghoul Overhaul, New Building, New Weapons17 days ago
- Devlog 12 - Shop, Blacksmith, Inventory Update!36 days ago
- Devlog 11 - Quality of life, new mob, refined systems51 days ago
- Devlog 10 - Class MastersAug 21, 2024
- Devlog 9 - Item GatheringAug 04, 2024
- Devlog 8 - AI Advancement and Map ProgressionJun 28, 2024
- Devlog 7 - Models and Level BuildingJun 14, 2024
- Devlog 6 - More Items For The PlayersMay 07, 2024
- Devlog 5 - New Items, Models, and Ingame ScreenshotsApr 27, 2024
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