Devlog 3.5 - Mid-Devlog Post
Devlog 3.5
Mid-devlog post
Welcome to the mid-devlog update! This is something we'll do for some posts to show off some of the excess content we're making and keep you guys updated.
==SKILL MENU UPDATE==
We updated the skill menu to where it keeps your unapplied skill points when closing the menu instead of applying them. We tested this out for a while with a variety of skill points being used, so it's all bug free still. Thanks for the recommendations!
==MODELS==
Today we have a couple assets we produced for the game. These will be used for the overworld town and the first dungeon. Let us know what you guys think! These were our first models made in blender with our own textures, so they're a little rough compared to some of the newer ones.
Masters of Anghoul
Status | In development |
Author | Biotale Interactive |
Genre | Action, Adventure, Role Playing, Strategy |
Tags | Dungeon Crawler, Fantasy, looter, Low-poly, Multiplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Devlog 13 - Anghoul Overhaul, New Building, New Weapons17 days ago
- Devlog 12 - Shop, Blacksmith, Inventory Update!36 days ago
- Devlog 11 - Quality of life, new mob, refined systems51 days ago
- Devlog 10 - Class MastersAug 21, 2024
- Devlog 9 - Item GatheringAug 04, 2024
- Devlog 8 - AI Advancement and Map ProgressionJun 28, 2024
- Devlog 7 - Models and Level BuildingJun 14, 2024
- Devlog 6 - More Items For The PlayersMay 07, 2024
- Devlog 5 - New Items, Models, and Ingame ScreenshotsApr 27, 2024
- Let's look at the classes in the game so farFeb 15, 2024
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